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Note to Parents: Realistic violence, gore, horror An abandoned research complex on a remote jungle island, a team of special forces operatives, a horde of vicious velociraptors, and one big, mean Tyrannosaurus rex constitute the setting and cast of Dino Crisis , the latest masterpiece from the makers of Resident Evil . You play as Regina, a member of a four-person team sent to retrieve an expatriate scientist. Your radio man became a midnight snack for the T.rex, so it's up to you and your two remaining teammates to explore a dino-infested research station, rescue the scientist, call for a helicopter retrieval, and escape with your lives. Along the way you'll uncover the grizzly remains of those who got in the dinosaurs' way, and you'll unravel the mystery of how a top-secret energy research project turned into a Jurassic nightmare. And about those dinosaurs: they're all over the island. One instant you'll be walking along a second-story balcony, admiring the view, the next instant you'll be dodging a T.rex as it smashes its huge maw through the concrete walls. Velociraptors chase you down blood-spattered corridors, flying reptiles circle the outdoor areas, and your only weapons are your pistol, whatever else you can salvage, a dwindling supply of ammunition, and your wits. Packed with clever puzzles and heart-pounding surprises, all superbly presented with realistic graphics and horror-movie camera angles, Dino Crisis is a triumph of survival-horror gaming. --Mike Fehlauer Pros Cons When you're Capcom, there's no such thing as too much of a good thing. This is evidenced by the impending deluge of Resident Evil/Biohazard spin-offs; Resident Evil: Code Veronica, Resident Evil 3: Nemesis, Oni-Musha (the RE-style samurai game), and now Dino Crisis. A brand new excursion into the world of survival-horror, Dino Crisis is a fresh experience that abandons that creepy Umbrella laboratory for a taste of Jurassic Park. Not only that, but Dino Crisis is unique in that it so closely borrows from the RE series. But in regards to the storyline, this game is not related to it Resident Evil at all. Conceived and directed by Shinji Mikami, the mastermind behind the RE games, Dino Crisis will be very familiar to anyone who's played the Resident Evil games. The dramatic camera perspectives, the control scheme, and the eerie settings are all classic Mikami. However, instead of slow-moving zombies shuffling after you like drunks staggering home, you're faced with velociraptors and other big lizards with lightning-fast reflexes and huge appetites. "This isn't a joke, you idiot! We were just attacked by a big-ass lizard!" says Dino Crisis femme-fatale, Regina, to her computer-expert cohort, Rick, who, at the time, is trying to unlock electronically secured doors throughout the base where you've been searching for the missing Dr. Kirk. Your other teammate, Gail, is missing, and the last you heard from him were some aborted screams and the sound of gunfire. As you might now know, the backgrounds in Dino Crisis are fully polygonal as opposed to prerendered CG stills, like they are in Resident Evil. Perhaps it took Capcom all this time to get up to speed with the PlayStation hardware, but this makes all the difference in the world. Despite being completely 3D, the game still moves at the same speed as its brethren, without any slowdown. The game's graphics are also very sharp and appear to be running in a medium to high resolution. The character models are very well done, with excellent light-sourcing effects, giving Regina and her posse a very solid feel. The use of polygonal backgrounds enhances the feeling of fear even more than Resident Evil. For example, when you're walking down a hallway, viewed from a typical RE-ish perspective, it becomes even more tense when the camera angle suddenly pivots to an overhead perspective or swings to a worm's-eye view. The engine also allows for shifting camera positions rendered on the fly, keeping Dino Crisis moving along at a quicker tempo than Resident Evil's. Thankfully, the camera, with all its flexibility, is not abused or overused by any means. It is used sparingly, and only to enhance rather than to distract. Since the game is completely 3D, it is not as easy to pick out necessary clues as it had been in Resident Evil because everything looks uniform. In Resident Evil you'd be able to tell what to look out for since the polygonal details would stick out from the prerendered backgrounds. In Dino Crisis, you must really be on the lookout for anything and everything. The camera angles are vintage RE, designed to provide the maximum tension possible. If that weren't enough, the soundtrack is designed to provide chills and thrills as well. The simple act of walking down a hallway becomes a terrifying exercise in fear when the violins start playing. If you're not too chicken, this game is best played in the dark with the volume up. As previously stated, the controls in Dino Crisis are virtually identical to Resident Evil's, with a couple of crucial enhancements. Since the basic control configuration works well enough, potential problems arise since velociraptors are a lot quicker and savvier than RE's zombies. As a result, adjustments to the combat system were necessary to avoid an unwanted Regina-burger. When you press the R2 button, your character does a 180-degree turnabout, allowing you to put some space between you and your pursuer before turning around and filling your opponent with lead. The second enhancement is the ability to walk with your gun held out, primed to fire. While you walk slower with your gun outstretched, it sure beats making a sitting duck of yourself each time you want to fire your weapon. With all this meat-eating terror stalking the hallways (and windows and air-vents, etc.) it would get annoying to have to manage the ribbon-saving system found in Resident Evil. Instead, Dino Crisis features save rooms that prompt you to record your data whenever you attempt to leave or pass through one of these rooms. The number of times you save (or continue, should you die) affects your final score/rating and should be used sparingly. The details in Dino Crisis are excellent too. If she takes a little damage, Regina will hold her side, limping a bit. If she takes a lot of damage, she'll be absolutely stagger around. She'll also drip blood on the floor, adding to the realism in Dino Crisis. Fortunately, there are plenty of power-ups (health kits, weapons, etc.), and an accessory-customization system similar to the one in Parasite Eve. Other things like head tracking, and auto-aiming sort out any additional combat-oriented complaints from the RE series as well. Interestingly, analog support does not seem to be featured, although the Dual Shock action is intact. Loading times between rooms are also severely reduced, due to the polygonal environments that take less space to store in memory. So, from the looks of things, it appears as if Capcom has another winner on its hands. Dino Crisis is less disturbing than the RE series, but possibly more frightening since each of the creatures in DC hold about the same shock value as the Dobermans did in Resident Evil. While cannibalizing its own library could have backfired with a "been there, done that" aftertaste, Dino Crisis walks away under the strength of its own merits. The control improvements and graphic reinvention make DC its own game, with little owed to Resident Evil. The storyline is sound, and the replay value is high, with three different endings to reveal and a multitude of secrets to find (multiple costumes, a timed dinosaur hunt, mini Regina and giant Regina, etc.). With Oni-Musha, Nemesis, and Code Veronica on the horizon, Capcom might have this genre all to itself. While games like Carrier, Blue Stinger, and Alone In the Dark 4 will try and crowd the limelight with similar offerings, for the time being, it looks as if Capcom is king of the survival-horror hill. --James Mielke -- Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review Review: a great resident evil spin off - dino crisis is a great horror game and its alot like resident evil story 10/10 the story is good but not as good as reident evil i dont like spoiling the story so you will have to buy the game and see it for your self gameplay 10/10 the gameplay is great not as scary as resident evil but still pretty damm scary the game engine is just like reident evil the game is basicly resident evil with dinasours graphics 10/10 for a ps1 game the graphics are amazing everything is so detailed and real looking great graphics sound 10/10 great sound and voice acting controlls 8/10 the controlls are hard at first but once you get the hang of them its a breeze overall a great game what are you waiting for go and buy it already Review: Classic PS1 game - I bought this since I grew up playing survival horror games such as Biohazard. Capcom took this approach to a survival game but with dinosaurs instead of zombies.
| ASIN | B00000K1VE |
| Best Sellers Rank | #22,383 in Video Games ( See Top 100 in Video Games ) #96 in PlayStation Games |
| Computer Platform | PC |
| Customer Reviews | 4.1 4.1 out of 5 stars (193) |
| Date First Available | March 20, 2002 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Language | English |
| Manufacturer | Capcom |
| Product Dimensions | 5.6 x 4.9 x 0.4 inches; 3.2 ounces |
| Publication Date | September 20, 1999 |
| Rated | Mature |
| Release date | September 20, 1999 |
| Type of item | Video Game |
| UPC | 013388210541 013388210459 |
M**L
a great resident evil spin off
dino crisis is a great horror game and its alot like resident evil story 10/10 the story is good but not as good as reident evil i dont like spoiling the story so you will have to buy the game and see it for your self gameplay 10/10 the gameplay is great not as scary as resident evil but still pretty damm scary the game engine is just like reident evil the game is basicly resident evil with dinasours graphics 10/10 for a ps1 game the graphics are amazing everything is so detailed and real looking great graphics sound 10/10 great sound and voice acting controlls 8/10 the controlls are hard at first but once you get the hang of them its a breeze overall a great game what are you waiting for go and buy it already
N**S
Classic PS1 game
I bought this since I grew up playing survival horror games such as Biohazard. Capcom took this approach to a survival game but with dinosaurs instead of zombies.
A**N
A different kind of horror
Dino Crisis was released way back in 1999 on the playstation. It was directed by the same director of the original Resident Evil. (and producer of the next 2) It came out at the peak of survival horror popularity but was more than just a clone of Resident Evil. Obviously if you're searching for this game 10 years later you must know something about it and the genre. This is probably a must buy if you like these types of games. I would say get Resident Evil 1,2,3 and Silent Hill first, however. Dino Crisis featured full 3D background, not prerendered ones like Resident Evil. It was much more advanced. You have a limited inventory but have different types of healing items and ammunition for each gun. And of course no zombies here...oh no, Dinos! Much faster than those old creepy zombies. The game environments were excellent and the music really added to the atmosphere. It's definitely in the "style" of a late 90s Resident Evil game, which is a good thing. Some came with a Resident Evil 3 Demo, which was cool, and Resident Evil 3 of course came with a Dino Crisis Demo. Pick this one up!
L**A
Somehow perfect condition.
Loved the game and was a great purchase. Condition is perfect. Discs seems as if they werent played at all, maybe for a few hours but no visible wear. Got a thank you post-it from the owners but really i should thank them for the condition of the game discs and case. Also it came with the Resident Evil 3 demo disc, which i have and also has the Dino Crisis demo disc.
R**D
ok
ok
W**E
Survival horror...WITH DINOSAURS!!!! Not the game you might expect...
Dino Crisis is brought to us by Capcom, makers of many great games such as the also fantastic survival horror series: Resident Evil. The game is far from a clone of that game though, nor is it like Jurassic Park...well...ok it's "kind of" like Jurassic Park. Basically you and a team of guys are sent in to this facility to find and question this Dr. Kirk Guy (Paging Dr. Spock. Dr. Spock, to the front desk, please) who infiltrated the facility some time ago posing as a scientist, but faked his death and is now involved in a top secret, non-weapon project, and it's your job to locate him....or something. You get there and find that the power is down and discover the dismembered body of some guy and before you know it a teammate goes missing, and you're running around frantically trying to get away from velociraptors who want to EAT YOU. Unlike in RE however, you're starting pistol is COMPLETELY USELESS and unreliable. It's incredibly slow to fire and barely inflicts any damage to dinosaurs, so your first real goal is to locate a decent weapon and some ammo...which is easier said than done. Dinosaurs more often then not will come in either pairs or packs of several, and all you can do is either run, or stun them if you have stun darts, which will put them to sleep temporarilly. The Dino's AI is REALLY smart and can and will corner you if you're not careful. They're tough as nails too, so you'd better be on your guard at all times. Two cool features that this game has that the Resident Evil Games don't are: 1. Your weapon can be knocked out of your hand by a dinosaur if you point it at them for too long and fail to fire it, forcing you to run over to it, pick it up, and reequip both it and its ammo; and 2. you can actually lose blood constantly if a dinosaur inflicts a big enough wound on you. You actually see the blood drip down on the ground as you walk. These two things add extra layers of challenge and difficulty to the game, so if you're out of the item that stops bleeding, you'll have to walk slowly to keep from losing too much blood. Like resident evil, the medical items in the game can be mixed for added effect, and some items don't work by themselves, so you'll need to add something to them in order to make the healing agent work. Also like Resident Evil are the medical storage boxes, which you need a "plug" to access. They can only store medical items though, so that's a bit of a downside. Another big downside are the save rooms, in Resident Evil you pick up ink ribbons and save your game using a typewriter (which was clever enough), so I expected this game to utilize PCs for saving but...it doesn't. Saving is a complicated affair in this game, as is trying to open any electronically locked door. In order to save, you have to exit the save room, where-in the games asks you if you want to save. You save and then exit the door. Kind of weird, but it works. Then there are the electronically locked doors, which are a serious PAIN IN THE NECK to get open. In order to open them, you need 2 items: a code disc and a key disc, but both items have to match the letter on the lock, such as "H". Then once you DO get both items, you then need to unscramble the code word and input it into the electronic lock before the door will open. How do you DO this, you eliminate the letters on the "code" disc from the "key" on the key disc, which spells out the passcode. After you unscramble the passcode, you can open the door. Confusing? Well it is. The backgrounds in the game are FULL 3D, instead of pre-rendered, but it does effectively use changing camera angles to its advantage though. Another cool feature absent from resident evil games is the ability to set traps and barricades for the dinosaurs. You can lock them on one side of a room that has a laser lock by pushing the button on the control panel, and in some areas can use environmental objects to your advantage to stun the dinosaurs, such as electricity or smoke. This adds an extra layer of strategy to the game, as well as keeping it somewhere between "difficult" and "extremely difficult" as you progress in the game. Just like RE, you'll be doing lots of backtracking, key hunting, and occasionally boss-fighting and interacting with survivors as you progress through the game. The writing and acting are FAR better than any RE game I've played, so major bonus points for having dialogue and line delivery that I can actually stand to listen to without getting annoyed or laughing my ass off and not being able to take the game seriously. One other thing I'm not a fan of is the inventory. I HATE the layout and confusing to navigate item screen in this game. Having RE's item screen would have helped this game a lot I think. You use "O" of all buttons to bring up the menu/inventory screen and "X" and the Dpad to select and use items. "O" and "Triangle" then go back to the main game. Some of the mini-games are just downright annoying. One of them involves you spending an insanely long amount of time playing a 3D version of pipe dream. It's puzzles like this in games that I can't stand and this game has several of those. That's not to say that all of the puzzle in the game are like that, some are downright challenging and make you think quite a bit to figure them out. At one part in the game (and probably others, I haven't finished it yet, so I don't know) You are given the choice between 2 objectives: help one guy and continue on with the main quest, or help another guy and do a side quest. The choice(s) you make will effect the game and I've heard that there are 3 or 4 different endings, giving it some replayability. Overall: If you like survival horror and want to try something a bit different, give this game a try, you'll end up enjoying it. The graphics and cutscenes are realistic and excellent for the time. The control scheme is tight, and precise, and it has plenty of genuinely terrifying moments sprinkled throughout the game. There's plenty of gore, mild language, and tough dinosaurs to keep you busy for a while. I highly reccomend this game to anyone looking for an intense, fast paced, survival horror experience. 4/5
R**N
Game came scratched, by the time I got around ...
Game came scratched, by the time I got around to test the game it would not work in my console...
T**N
Disc freezes constantly
Characters dont talk they just freeze. Not sure what to do or where to go. Said it was of good quality but it does not seem like it.
T**M
Excellent Condition for an aged product
Although the product isn’t 100% exactly as shown (having the demo version of RE3) it was still in excellent condition, and being a game that’s nearly 20 years old, I felt 5 stars was much deserved. Very Happy, the nostalgia is strong with this one :)
J**.
Works like a charm.
Had to remove mod chip to play it but after I did it worked perfect.
A**R
PANIC HORROR
A lost gem from the original playstation days. Very happy to reclaim this for my collection and was in near mint condition. Thank you.
D**Z
Works good
Its ok
Trustpilot
4 days ago
3 weeks ago